UniRig

Open source · MIT

UniRig

by VAST AI Research (Tripo) and Tsinghua University

Puts a skeleton and skin weights on a 3D model automatically, including animals and odd shapes.

1.8k stars on GitHub, Oct 2026

Why it's useful

Feed it an unrigged mesh, say one you got out of an image-to-3D model, and it predicts the bones and how the mesh bends with them, then writes it back out as a rigged FBX or GLB. It is not limited to humans, so four-legged creatures and props with moving parts work too. Weights are MIT like the code.

What it needs

An NVIDIA graphics card with 8GB+ memory. Set up for Linux; Windows means WSL or some fiddling with CUDA extensions. Check the weights before animating, as hands and tails sometimes need a tidy-up.

The details

Price
Free
Licence
Open source (MIT)
Runs on
Linux, Command line
Made by
VAST AI Research (Tripo) and Tsinghua University
Category
Game Development3DModels
Tags
riggingskinning3d modelsanimation

Image: Viber Cove. UniRig belongs to VAST AI Research (Tripo) and Tsinghua University; we just think it's worth knowing about.

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