Before you use it
There is an optional cloud sign-in at ai-game.dev for teams. You do not need it to use the plug-in.
Why it's useful
It does the usual editor jobs (scenes, prefabs, materials, scripts, the profiler, screenshots, the test runner) and can also run inside a built game, so you can use a language model for NPC behaviour or poke at a running build. You can add your own tools in C#.
What it needs
Unity Editor (project path must not contain spaces), and Claude Code, Copilot, Cursor, Gemini or another MCP client. Your own AI subscription or API key.
Image: Ivan Murzak. AI Game Developer (Unity MCP) belongs to Ivan Murzak; we just think it's worth knowing about.
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