Why it's useful
Give it a drawing or render of a barrel, a sword or a character and it hands back a GLB with colour, roughness and metal maps already on it. It copes with thin bits, holes and open surfaces that trip up most other models. Code and weights are both MIT, so what you make is yours to ship.
What it needs
An NVIDIA graphics card with 24GB+ memory. Officially tested on Linux only. Meshes are dense, so expect to decimate or retopologise before putting them in a game.
Image: Viber Cove. TRELLIS.2 belongs to Microsoft Research; we just think it's worth knowing about.
More tools like this
Open source · MITGame Development
ACE-Step 1.5
by ACE Studio and StepFun
Makes full songs or instrumentals from a text description, locally and quickly.
Open source · Apache-2.0Game Development
AI Game Developer (Unity MCP)
by Ivan Murzak
MCP tools, agent skills and a command line tool that connect AI assistants to the Unity Editor, and to your finished game.
Open source · MITGame Development
AI Town
by a16z Infra
A starter kit for a little pixel town where AI characters live, chat and remember each other.
