NobodyWho

Open source · EUPL-1.2

NobodyWho

by NobodyWho

A Godot plug-in that runs a language model inside your game so NPCs can talk back.

1.5k stars on GitHub, Oct 2026

Before you use it

EUPL-1.2 is a copyleft licence. The makers say it can be used in closed-source games, but read it before you ship. The company sells paid support plans; the plug-in itself is free.

Why it's useful

Install it from Godot's Asset Library, give it a model file, and you get chat nodes for characters that answer the player in their own words, all offline with no API key. It can give characters a memory of story events and force replies into a set format so the game can act on them.

What it needs

Godot 4.5 or later and a GGUF model file. About one and a half times the model's size in free RAM; uses the GPU through Vulkan or Metal if there is one.

The details

Price
Free
Licence
Open source (EUPL-1.2)
Runs on
Windows, macOS, Linux
Made by
NobodyWho
Category
Game DevelopmentModels
Tags
godotnpclocal llmdialogueoffline

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