Godogen

Open source · MITFree (image and 3D APIs are paid by usage)

Godogen

by Alex Ermolov (htdt)

Claude Code and Codex skills that build a whole playable game from a one-line description, in Godot, Bevy or Babylon.js.

7.1k stars on GitHub, Oct 2026

Before you use it

Each generated game uses a fair amount of model time and paid image calls. Expect a starting point, not a finished game.

Why it's useful

You describe the game and it plans it, makes the art, writes the code, runs the engine, takes screenshots and fixes what looks or plays wrong, then hands you a normal project to carry on with. Good for getting a working prototype on screen quickly.

What it needs

Claude Code or Codex, Godot 4 (.NET), Node.js 20+, Python 3, Chrome and some command-line tools. Art needs your own Google Gemini or xAI key, and 3D models a Tripo key, which cost money past their free allowances. Tested on Linux and macOS, not Windows.

The details

Price
Free (image and 3D APIs are paid by usage)
Licence
Open source (MIT)
Runs on
macOS, Linux, Command line
Made by
Alex Ermolov (htdt)
Category
Game DevelopmentAgents & MCPCodingImages3D
Tags
godotbevybabylon.jsclaude codeskills

Image: Alex Ermolov (htdt). Godogen belongs to Alex Ermolov (htdt); we just think it's worth knowing about.

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