FreeMoCap

Open source · AGPL-3.0-only

FreeMoCap

by The FreeMoCap Foundation (Jonathan Matthis)

Markerless motion capture from ordinary webcams, with export straight into Blender.

10.4k stars on GitHub, Oct 2026

Why it's useful

Point two or three cheap webcams at yourself, act out a walk cycle or a sword swing, and it turns the footage into a 3D skeleton animation you can open in Blender and retarget onto your game character. No suit, no markers, no subscription.

What it needs

Two or more webcams for proper 3D (one works for rough tests). An NVIDIA graphics card helps; CPU-only is slower but works. Still labelled alpha, so expect rough edges.

The details

Price
Free
Licence
Open source (AGPL-3.0-only)
Runs on
Windows, macOS, Linux
Made by
The FreeMoCap Foundation (Jonathan Matthis)
Category
Game Development3DVideo
Tags
motion captureanimationwebcamblender

Image: The FreeMoCap Foundation (Jonathan Matthis). FreeMoCap belongs to The FreeMoCap Foundation (Jonathan Matthis); we just think it's worth knowing about.

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