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Snake Through Time

by VibeCove Joe

3D Snake, from behind a big fat anaconda, across ten moments in history: dinosaur jungles, an Ice Age cave, the brand-new pyramids, the Parthenon, the Colosseum, a medieval castle, Machu Picchu, Edo Japan, Buckingham Palace at the Diamond Jubilee and the Moon.

What you doSlither round each arena eating the local food (dinosaur eggs, roast meat, scarabs, pomegranates, grapes, pies, maize, sushi, fish & chips and moon cheese) and grow longer without hitting a wall or yourself. Turn left and right from the snake's view, with a map in the corner. Crash, and someone famous judges you: a T-rex, the Emperor, Queen Victoria.

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Made byVibeCove Joe

More from VibeCove Joe: Pong Through Time · Manchester City Simulator · FATMAN · Floppy Cock Climbers

How it scores

Reviews elsewhere

Not reviewed on itch.io, Steam and Game Jolt yet. That's common for brand-new web games.

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How this works: we look up every game on itch.io, Steam and Game Jolt and average the player reviews, weighted by how many each site has. Steam and Game Jolt use thumbs up or down, so we turn their percentage into stars (90% positive = 4.5). "Viber Cove players" is scored by people with a Viber Cove account.

The details

Genre
Arcade
Plays
In your browser, right here on Viber Cove
Price
Free
Players
Single player
Hosted on
Viber Cove (it's our own game)

The AI label

AI model
Claude
AI tools
Claude Code
AI made
CodeArtMusicSound

From the developer's own disclosure or jam entry. If they didn't say, we don't guess.

How it was made

Our own game, so here's exactly how we built it: the real prompts, the model and the time it took. No course to buy.

Model
Claude Opus 5.5
Tools
Claude Code, in the Claude desktop app · A headless browser script, so Claude could screenshot and test each era itself
Built with
three.js · Web Audio (every sound and the music are generated in code) · One self-contained HTML file
Time
About 1 hour 15 minutes of Claude working for the first build: the Colosseum first, then all 10 eras (27 to 28 Sep 2026). Two later sessions polished the sound and the maps
Prompts
1 main prompt to start, then short rounds of feedback after playing
Cost
No per-game bill (made on a Claude subscription). For scale: Claude wrote about 350,000 tokens of code and reasoning in the first build session

The prompt

  1. to make snake. I want to make 3D snake, like um, like your. It's like third person perspective behind the snake, but you also have a 2D top down map on the right hand side, so you can see yourself. But it's in a 3D world map, and I want it to be called Snake Through Time. So there'll be like 10 maps, and they're all different pieces in time. So Machu Picchu, ancient Rome, the Parthenon, Victorian London, a caveman, Neanderthal, dinosaurs one, stuff like that. But I'm just worried, like, can we even execute a 3D version of Snake? So let's tr make it. Make one map first, and I just want to see what it looks like and if it works. So just make the Colosseum one. And we'll go from there. I want it to be really stylized and cool, like 3D graphics. A big, fat anaconda snake. Like, I want it to look decent. I don't want it to look hyper-realistic, but 3D and, like, well-made and well-done.

    The opening prompt, spoken by voice and pasted in as-is. Starting with one map to prove 3D Snake works, then building the rest, kept it on track.

How the build went

Claude wrote all of the code. It proved the idea with one map, the Colosseum, then built the other nine eras, each with its own food, sounds and a character watching, and tested each one with screenshots from a script before handing it over. After playing, the feedback was short: pull the camera out, no obstacles, and give every era its own food (Rome got grapes). A later round said the sound effects were horrible with no music, so Claude swapped them for gentle chimes and wrote a looping tune in code. Another turned the London map into Buckingham Palace in 1897.

Images and clip from Snake Through Time, © VibeCove Joe. Shown to help people find the game.

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