Interview · 28m

AI Can Build the System. Making It Fun Is the Hard Part.

Jason Weimann with Chris Lucian · on Jason Weimann (GameDev)

Two Unity developers show how they use coding agents on real games, and where the agents stop helping.

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What you'll take away

  • Playtest with an in-game report key that saves a screenshot and game state for the agent
  • Have the agent build small reusable tools, such as level-chunk makers
  • Use AI voices and generated 3D characters, with tests to keep things reliable
  • Working systems are not the same as fun; you still need to give players interesting choices

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